Controls, Indicators, and Machines
Every live control, readout, and piece of equipment available in the HMI editor, and how each one behaves.
Every live control, readout, and piece of equipment available in the HMI editor, and how each one behaves.
How to wire a Shape's look to live data with "Depends on", and how to alert on a threshold with Notifications.
What the OpSee HMI editor is, where to find it, and the core concepts behind Screens, Shapes, and canvas modes.
What an operator sees and can do with a finished HMI Screen, from the Screens list to live control interaction.
Grouping shapes, building reusable templates, view options, snapping, and managing saved HMI Screens.
Every drawing primitive, text item, and picture available in the HMI editor's Add menu, and how to style them.