HMI Overview
What the OpSee HMI editor is, where to find it, and the core concepts behind Screens, Shapes, and canvas modes.
Shapes and Styling
Every drawing primitive, text item, and picture available in the HMI editor's Add menu, and how to style them.
Controls, Indicators, and Machines
Every live control, readout, and piece of equipment available in the HMI editor, and how each one behaves.
Dynamic Bindings and Notifications
How to wire a Shape's look to live data with "Depends on", and how to alert on a threshold with Notifications.
Organizing and Reusing Screens
Grouping shapes, building reusable templates, view options, snapping, and managing saved HMI Screens.
Operator Viewer
What an operator sees and can do with a finished HMI Screen, from the Screens list to live control interaction.